Thursday, August 14, 2014

Little by little prince gets access to new powers to force the environment. The toughest of them is


Something along, unceremoniously over the Persian prince this time, as if he did not want much fuss. He somehow did not bother pretending tes that his last adventure to set the world on its head, so the first game in the Sands of Time trilogy did it for six and a half years ago. The story is set between the first and the second game in the trilogy, and it glides by without fanfare. Impact objectives slides past, quickly consumed and quickly forgotten. Despite tes this, he oozes confidence. As soon as we started with platform tes jumping tes grins he meets, winking wise and say "sit back and enjoy the ride. This I can. "Appendix to the trilogy tes
For those who have a poor memory, or for other reasons have not been joined story: Sands of Time trilogy remains one of the world's finest game working tes last decade. Ubisoft Montreal came up with an acrobatic movement system that all subsequent tes adventure game with platform elements have been forced to deal with, though, no one has the right to succeed in cultivating the same good feeling. The reason is the divine rewind function prince was equipped tes with, who immediately let us rewind errors and try again. tes The result was a maximum platform performance with minimal frustration.
In the first game, Prince of Persia: The Sands of Time, we were charmed by an arrogant and over-ambitious youngster who destroyed the world in their quest for glory, tes but in his youthful arrogance challenged time itself in its pursuit tes to make amends. In the sequel, Warrior Within, the young prince about to grow up, his eyes were dark and hungry, and struggle even to survive repressed all ambition for glory, fame and love, before The Two Thrones experienced a prince confronting his dark side and got back into his idealistic self.
Like most must have been with him there were some who thought it was a good idea to create a Hollywood movie with Jake Gyllenhaal in the lead role of Prince of Persia: The Sands of Time. Thus, you have to obviously have a game that could be launched simultaneously, but it was just too stupid to make the game based on the movie based on the game. Thus we get a kind of appendix to the game trilogy, which has nothing to do with the movie (other than the name), and who guard them well in order to not interfere with the story already. tes Flying bird
On paper it sounds bad. The game's pillars - the acrobatic motion system combined tes with time-powers - merely a fine tuning compared to the other games in the series. The already existing narrative game has to deal with has apparently managed to stifle any attempts at story-telling with the developers, and the series' tes Achilles heel - fights - is equally dumbfounding helpless as they were in 2003, The release coincides with a film tend not to be any sign of quality in game world.
For both the story and the battle system seems uninspired hang it probably along with that Ubisoft has put all resources to make platform jumping as fun as possible. The Forgotten Sands does one thing well, but they do return better than everyone tes else. The highlights follow each other relentlessly, and game covers and egg you on all the time. It never seems right natural to embed control until you have seen only the next section. Virtually every room you enter the offer acrobatic challenges as well figured out that they are overwhelmed by the urge to try sitting tes Ubisoft pønskestol.
Platform tes elements have two equal aspects that make it never feels monotonous: An enigmatic aspect, where you know where you're going, but not how to get there. Here, one usually tes has plenty of time to think about it, and one has to manipulate either mechanical devices or the environment itself to pass. The second type of platform challenges require us to think and act quickly and instinctively and connects Prince's various properties in a seamless tes manner. Solid water
Little by little prince gets access to new powers to force the environment. The toughest of them is the ability to make water solid, so you can climb on fountains, artificial waterfalls tes and drain pipes. Later, tes you get a neat airstrikes that allows the prince fired as a dodgeball against enemies, and the ability to recall the structures that have collapsed over the years. The forces used initially separately so that we become accustomed to using them, but as the final approaches they used interchangeably in long, ravishing and ecstatic platform sections where you really need to keep steady hand to get on.
Should I poke - and I jo - disrupted tes the flow of and of any inconsistency in how the prince interpret tes directional instructions. On bare ground gets control the camera itself, and the prince tes moves in the direction you point the lever. However, in most platform sections glued camera phase

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